Videos from the CNG Workshop 2012 in Nordic Game Conference

The community network game project (CNG) focussed on social tools and user generated content for online games. The first session in Nordic Game Conference presented and discussed results of research – partly funded by the European Commission – on the subject. Two main questions addressed were: How do gamers use external social toolsets (like Xfire, Overwolf, or the tools, which have been developed by the CNG consortium) ? How strong is the influence of user generated content? Can social tool sets increase revenues for Game developers and operators?

Moderation: Malte Behrmann, EGDF, Helsinki/Berlin
Presentation: Alex Shani, Exent, Tel Aviv
Panel Discussion: Alex Shani from Exent, Mark Donovan from X-Fire, and Patrick Rau from kunst-stoff GmbH

Users of online games in Europe are a broad and evolving species. Who are they? i2 media, a research team from the UK, working as part of the CNG project (part funded by the European Commission) has analysed this question with the support of EGDF. The research results were presented in the second session providing deep insight into the characteristics and preferences of typical online gamers in Europe.

Moderation: Malte Behrmann, EGDF, Helsinki/Berlin
Presentation: Jonny Freeman, I2 media research, London
Panel discussion: Jonny Freeman from i2 media research, Kerry Fraser-Robinson from RedBedlam and Josep Puig Rojas from freemmorpglist.com

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European Online Game Survey 2012


In July 2011 EGDF and i2 media developed an online questionnaire to be administered to EGDF members based in Germany, Spain, France, Finland, Denmark and Norway) to understand current trends of the industry. Activities comprised structured interviews with 93 members of the European Game Developer Federation. Furthermore, i2media interviewed online gamers all over Europe.

You can download the survey from here.

 

 

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CNG Demo at IEEE P2P’12 Conference

CNG project’s peer-to-peer live video system was successfully demonstrated in the IEEE International Conference on Peer-to-Peer Computing (IEEE P2P’12) conference (http://p2p12.org/) that was held in Tarragona, Spain on 3-5 September 2012. IEEE P2P’12 is the oldest and largest conference dedicated to P2P computing.
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CNG at IADIS-GET 2012 Conference

CNG was present at IADIS Gaming and Entertainment Technologies Conference (http://www.gaming-conf.org/) that was held in Lisbon on the 18-19 and 20 of July 2012. This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play. The CTI paper’s entitled “Providing Community and Collaboration Services to MMOG Players” was presented in the conference. In this paper, the online system providing online community and collaboration services to MMOG players was presented.
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The Missing Ink

RebBedlam’s latest title The Missing Ink is the world’s first MMORPG with a fully integrated sandbox 3D virtual world for every player, where gamers can build awe inspiring structures or even their own mini-games & invite their friends to play and explore their world inhabited by charming art style – paper cut-out adventurers.
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CNG at NEM Summit 2011

The Community Game Network project attended the NEM Summit 2011 that was held in Turin on the 27-28 and 29 of September. Networked and Electronic Media (NEM) is one of the European industrial initiatives that brings together major European organisations working in the networked and electronic media area, such as content providers, broadcasters, network manufacturers, network operators and service providers, standardisation bodies, government institutions as well as academia.
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Planning CNG Verification

The verification of the system that will be developed in the context of the CNG project is an essential part of the CNG project and special attention has been paid to ensure the high quality of this process. The verification process will be performed with two methods. The first method will be the laboratory evaluation. This will be an “offline” testing that will be performed using simulation software. On the other hand, the real CNG system will be evaluated through the online verification. Online verification will be performed by real gamers that will provide their feedback through questionnaires.
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The Community Network Game Project

An exciting new research project to look into embedding user generated content into virtual world environments has just launched. The Community Network Game project is a cutting edge collaboration involving European and Israeli experts from SMEs and research organisations.
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